NESHMA MENDEZ
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NESHMA MENDEZ
[email protected]

Work Experience

3D Asset Artist
Zygobot Studios – 2021-2022
Spirits of Summerland, Paranormal: Anomaly
  • Designed and developed high-end, interactive digital renderings and game logo
  • Worked collaboratively with other teams across multiple projects to provide creative solutions and support for projects
  • Effectively worked on projects weekly with changing requirements, all under strict deadlines and requiring timely project completion
  • Designed a variety of hard surface and organic models, ensuring proper scaling of assets and models in line with real world standards
 
3D Asset Artist
CGO Studios – 2018
  • Designed and developed high-end, interactive digital renderings
  • Designed a variety of hard surface models, ensuring proper scaling of assets and models in line with real world standards

Software
Adobe After Effects, Adobe Photoshop, Adobe Premiere, Adobe Substance Painter, Unreal Engine 5, Autodesk Maya, and Zbrush

Skills
3D Organic and Hard Surface Modeling, 3D Visualization, 3D Prototyping, Texturing/ Shading, High to Low Poly Modeling, Production Workflow, Rendering, Graphic Design, and Game Design
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Problem-Solving, Strong Communication, Multi-tasking, Detail-Oriented, Team Collaboration, Adaptability, and Organizational

EDUCATION
Master of Science – Game Design
2021-2022

Full Sail University

Bachelors of Science – Media Arts and Animation
2014-2018

The Art Institute of CA - Inland Empire               

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  • Art
  • About Me
  • Resume
  • Contact Me